Showing posts with label Process. Show all posts
Showing posts with label Process. Show all posts

Monday, 13 October 2014

forty two - a short film that looks at thought and design process

Over the last few months, I've been experimenting with video, graphics, artwork, text and music. It started when my partner asked me to help her produce her knitting podcast "YarnderWoman". I'd been looking for an excuse to brush up on my video editing skills using Adobe Premier and After Effects and the podcast production gave me the perfect excuse.

Video content is an effective way to communicate with your audience all over the world. Viewers enjoy watching short videos for entertainment, whether it be a trailer for an upcoming film, a shared funny video or an amazing feat of skill. YouTube has fast become one of the world's most viewed video channels - streaming via smart phones, tablets and PCs making access to video content easier than ever before.

A dear colleague suggested that I create videos of my artwork - short films or chapters of work as a teaser to things to come, to engage or entice potential fans of my craft. I have created 3 films to date. They can all be found on my DKS Art & Design YouTube Channel. If you have some spare time, please check them out and let me know what you think. If you really enjoy any of them, please share the YouTube video link with anyone who you think may appreciate my work.

Now, the focus of this blog post is my latest short film "forty two". This video is unique - it features a look at my thought/work process set among the narrative. The music is taken from my 2013 instrumental album, Alchemy. You can download "Alchemy" for free here; www.dks.net.au/music/


Now, I'm pleased to present "forty two".




Here's a look at what went into the creation of the above video.

Initially, "forty two" started as a 3 page comic strip that was originally intended for another publication. As with most of my work, it started as a rough outline and sketches in my A4 sketch book (scans below).

I then illustrate all the separate parts on small pieces of paper using pencils and marker pens. These are then scanned and etched in Photoshop and set out on water colour wash backgrounds. Here's the 3 page comic strip as featured in an earlier publication.

42 - page 1

42 - page 2

42 - page 3

I generate a slide (Jpeg image) for every frame required for the video. I use various transition speeds to create motion. Additional footage was captured on a mini action camera that was set-up in my studio. Most of the content was hand drawn or painted except for a few slides which featured some photo manipulation and Photoshop painting affects and some vector elements generated in Illustrator. Below is a single JPEG that features thumbnails of all the slides used in the production of this video.


Here's a closer look at some the hand illustrated / painted parts of the animation; the folding of the crane into a ball and the a summer background.

 

I hope you enjoyed the video and the look into the process. Any and all feedback is welcome. As usual, I'm working on several projects in tandem - my next original video will be a teaser for an illustrated story called "RUST". No set date at this point so watch this space or follow me on Facebook.

RUST - Coming Soon

Best wishes
...
Damian K. Sheiles

Thursday, 27 February 2014

The Sandman water colour painting or getting familiar with brushes again

Here's a sequence of warm up sketches and paintings of The Sandman, the lead character from the DC/Vertigo comic series of the same name.

I have been familiarising myself with different art mediums, trying to get a handle on the process all over again. I'm finding an appreciation for water colour inks I never had before. There's something about the way you can build up colour and the translucent affect the paper can have through the paint as seen in the water colour fire detail below (see the last image - scroll down =)


Preliminary sketch
Inked value sketch
Water Colour Test 1
Water Colour Test 2
water colour detail
...
Damian K. Sheiles

Friday, 14 February 2014

Logo Design

For this week's blog post, I'm going to share my design process for developing logos. I'll be using a logo I designed for a friend's new business, The Bitter Queen to support the process as shown below.



The design process I use is the same for every logo job although sometimes certain stages may have different nuances or take longer depending on conceptualisation or the complexity of the design task at hand.

Here's my process breakdown;
1. Client Discussion
2. Scope and Quote
3. Research and Development
4. Rough Concept Sketches
5. Digitise Concept Roughs
6. Present Logo Versions
7. Refine
8. Finalise Logo

Generally, the above process takes between 10 to 12 hours but can take longer depending on the client's requirements. It is the time invested discussing with the client their business and brand perception coupled with two hours of research and development that provides me with the insight required to produce great logo design work. I always research the client's business to get a feel for what their competitors are doing, what colours are being most commonly utilised and how the overall 'flavour' of their profession, service or product is being represented. The research stage will inform the best way to approach the logo design project; whether to work in contrast against what everyone else is doing to create a point of difference or to stay with the flock and develop a logo inline with what's already out there, playing to the public's preconceived awareness.

1. Client Discussion.

This is a casual conversation that lasts for about an hour where I'll take notes while listening to the client explain to me how they perceive their business, what their business core is, how they desire to be positioned in the market place, what their long-term goals are, how they'd like to grow their business, what branding collateral they require, what their stationery design needs are; whether they require signage and vehicle wrap design, what they are going to do online to promote their business, do they require website design or social marketing media, who their competitors are, what their ideas are for their logo design and any other contextual information.

2. Scope and Quote

After the client meeting, I'll review my notes and develop a scope of work in order to provide a quote for the logo design job and any other graphics or marketing work discussed. I then write up the scope and send it to my client for their review, feedback and acceptance. This occurs prior to any design work being started.

Quote and Scope document

3. Research and Development

During the client discussion, competitors are mentioned or the client may have seen a similar business to theirs that is successfully pushing its brand. I'll research these businesses and their industry in general to get a feel for how their service, product or profession is being perceived in the market place. This informs my design decisions as I do not want to inadvertently design a logo that is too similar to an already existing logo. This will also help me find my clients unique 'voice' among their already established profession.

While researching, I'll have my sketch pad handy and make notes and draw concept roughs as they come to me. I'll draw up a flow chart indicating pressure points of the project and include any client mandatory requests here such as colours to use or avoid, font preferences and the general feel the logo needs to achieve. Thus begins the development stage which leads into the next stage.

4. Rough Concept Sketches

I'll sketch out a lot of rough thumbnail sized ideas for the logo as determined by my client notes and my findings at the research and development stage. Creatively, I simply let loose and get the ideas down as they come to me. I always do this by hand as it allows the flow to be much quicker and less restrictive than if I used a computer. I do not edit any of my ideas at this stage. The energy in creating roughs should transfer across to the final logo design.

Rough Concept Sketches (pencil, marker pens)

5. Digitise Concept Designs

I select the best concept designs from the roughs I created at stage 4. I then spend a few hours digitising these designs to the level of presentable polished designs. It is at this point that I'll choose fonts, create a Pantone colour palette or decide if I am going to custom draw the logotype. I use Adobe CC with my primary software for logo design being InDesign and Illustrator. I always work in vector art format when creating logos and presently 'flat' logo design is very popular. What that means is that there is little to no shadowing, beveled edges or 3D affects being applied to design aesthetic.

At this stage, new ideas may present themselves while I'm digitising the concept roughs. If I deem any of these new ideas to be stronger than the roughs, then I'll review my work prior to sending to the client to reduce the number of logo designs being presented.

InDesign > Digitising the logo designs

6. Present Logo Versions to Client

I send my client a PDF proof showcasing several design options, displaying a selection of fonts and colour palettes as well as a short written rationale for each design so that client can better understand my thought process and design decisions. I limit the amount of logo designs from 3 - 6 versions. I only present the strongest or best logo design solutions to my client as I firmly believe that quality wins over quantity. I leave the PDF proof with my client for as long as they need to process the design work so they can collect their thoughts and offer me feedback in terms of their preferences. I often suggest that they think on it for a few days or show their partner or trusted friend for some unbiased feedback. Sometimes the decision making can be overwhelming when presented with a handful of strong logo design solutions. I am more than happy to meet with my client to talk them though the designs to help them decide what is right for them.

First Round Logo Designs

7. Refine

Sometimes additional design refinement is required after receiving client feedback. It's at this stage that the client's preferred logo design becomes better realised, with a little tweaking here and there. I may also work up mono and reversed versions of their logo at this stage if not already developed. I always provide at least 2 logo formats - a horizontal version which is handy for website banners and a more condensed 'stacked' version which may be better suited for stationery design. I find it's best to develop these formats at the same time to maintain design consistency. Mono versions also come in handy for black and white documents or for use at reduced sizes. This also ensures at design stage that the logo can be easily 'read' at very small sizes which was essential for The Bitter Queen logo design job as small labels were required for essence bottles.

A new PDF proof is sent to the client. This time only the refined logo designs are included for their review. The refinement process continues until the client is happy with their logo design and a final design is approved.

8. Finalise Logo

After the client has approved the final logo design, I prepare the logo in several different industry standard file formats; JPEG, PDF, EPS and PNG. I bundle these up with a 1 Sheet Logo Style Guide that they can pass on to printers, embroiderers or sign makers to ensure that the correct colour and logo file is used. You'll note that the Style Sheet below showcases the final logo design in it's three formats along with the fonts and Pantone colour palette utilised in the design.

Final Logo 1 Sheet Style Guide

There you have it. My logo design process broken down into 8 stages. I hope this gives you a better understanding of how much work goes into developing logos and brands.

...

Damian K. Sheiles

Tuesday, 21 January 2014

My 2014 Self Promotion Campaign

With the new year in full swing, it's time to reflect on what occurred the year before, to ponder, what can I do better this year? Where do my strengths lie and what is the core drive of my business enterprise?

When put simply, I am an accomplished graphic designer with a sharp eye for detail, great typography and page layout skills plus a grounded sense of form, colour and function. What I do well is provide graphic design solutions coupled with a print and signage provision service as a result of my close working relationships with WA's premier trade printers and signage companies. I am also an award winning illustrator who's keen to produce private commissions for you.

So, this is what I do...

Damian K. Sheiles - It's What I Do


Please download my It's What I Do booklet here. Pass it on to your friends and colleagues and contact me for any print, design or illustration work you may have. It's the start of a new year and a great time to apply a fresh perspective to your business venture.

DID YOU KNOW?
That I design logos for a variety of companies. From corporate, retail, educational or hospitality business’s to sporting clubs, crests, bands, hobby groups, publication mastheads or unique enterprises - I do them all. I utilise an idea generation development process that produces great design results.

DID YOU KNOW?
That I specialise in corporate design and can provide graphic design solutions for company logos, branding, stationery, brochures, signage and vehicle wraps.

DID YOU KNOW?
That I have worked alongside print providers for over 12 years and have established close relationships with some of WA’s finest printers. I can provide competitive and professional print solutions for your company.

DID YOU KNOW?
That I have extensive signage design and production experience. I am able to consult on your company’s signage needs regardless of how big or small the job is.

DID YOU KNOW?
I am an award winning illustrator, available to PRODUCE private commissions. Check out my DKSartist Facebook page to see samples of artwork.

DID YOU KNOW?
I am a promotional key-tag expert. I have custom branded HUNDREDS of unique metal plated key-tags, working alongside sales representatives from all over Australia and liaising with production houses overseas. Contact me today to FIND OUT how promotional items can enhance your business profile.

DID YOU KNOW?
That I provide professional website design and development, online marketing, search marketing consultancy and digital advertising strategies plus social media marketing solutions including content development and scheduling.

Well now you do.


Thank you
...
Damian K. Sheiles

Tuesday, 14 January 2014

The world of Tron is a dream to work in...


I've always identified with the world of TRON. From the very first time I saw the original film in theatres back in 1982 to the sequel, TRON: Legacy and the fantastic underrated animated series, TRON: Uprising. I'm sure I didn't quite understand all the terminology at the time when I was 10 years old, but I totally understood the concept and what they were trying to achieve with the computer design aesthetic.

For me, TRON: Legacy, lived up tho the hype. Joseph Kosinski is a very visual director - he tells you what you need to know visually rather than using too much exposition or dialog in his films. Check out Oblivion, a veritable feast for the eyes.

When a chance arose to produce an illustration that celebrated the villains in any "Disney" universe, I jumped at the chance to illustrate the main villain, Paige from TRON: Uprising.

TRON: Uprising - Paige Final Design 
Below is my step by step process for the final illustration that is pictured above. First I start with the composition of the main figure, Paige. It took me about 3 hours to get the figure and face right with about 3 revisions of the body/pose.

I drew the head at 200% finished size to allow me to achieve the detail I wanted.
The head would be added to the body using the Photoshop, the above line drawing shows the end result
Final colour version of Paige. Coloured using Photoshop.
Screen Capture of Photoshop File


Next I looked at putting my own design spin on the iconic Recognizer. I sketched out half of the design in pencil, then refined in ink. I knew that the final piece would be completed using Adobe Illustrator so I only needed to draw half of the Recognizer, that way when I flip it in the computer, I get a perfect mirror image, resulting in a symmetrically perfect design.

Drawing only 1/2 of the Recognizer allows me to achieve perfect symmetry when mirrored on the computer.
Complete composite line drawing
Screen Capture of Illustrator File
Final Illustrator artwork for Recognizer - all vector art.

The final design composition was completed using Adobe Indesign. This allows me to move the individual elements around with ease to create a dynamic illustration with depth and shadow. I use separate layers for the background, figures and foreground elements. Below is two alternate design concepts.


The background design is a composite of several different elements blended together to create "The Grid". The row of guards in the second image above were generated directly using Adobe Illustrator - duplicated for the purpose of creating an instant army. I developed two different guard designs but only ended up using the one style.
(Black) Guard Design drawn directly in Adobe Illustrator
Black Guard Army
Design Background Composition

When creating artwork, I enjoy using different mediums. I enjoy the process of sketching out designs by hand and then rendering in ink, scanning the line drawing into Photoshop and utilising digital colouring techniques to bring out the vibrancy of the figure drawing. I also enjoy the precision that Adobe Illustrator brings to vector line drawing - the TRON Recognizer vehicle took me a few hours to complete.

Even though the end result is produced using a computer, my illustration work often has a humble beginning at my drawing table...

Where it all usually begins...
...

Damian K. Sheiles

Tuesday, 7 January 2014

Red Dragon - black ink // water colour

Just a quick little blog post this week.

Red Dragon (Jeff Smith's Bone) india ink, acrylic and water colour on acid free board

Red Dragon (Jeff Smith's Bone) pencil sketch

Wednesday, 27 November 2013

A handful of pencil sketches...

Just a handful of various character pencil sketches...

Sandman - overture sketch (rough)
Who am I? Robert Smith Jr, Lil' Dream of the Endless or a Young Tim Burton?
Death
Lil' Death of the Endless
Batman Beyond